VES camera reports – one set of notes to rule them all

Mike Seymour:

The basic problem is two-fold. Firstly, camera footage with valuable metadata gets transcoded and in the process the metadata is lost, and second, there is no standard for non-encoded metadata. Not even a standard printed form – until today.

There are lot of use for camera data. Most of the time you don't have it or nobody knows where it went. The DPX files have been striped of the data and the PA has no idea what the heck your talking about. I hope this helps.

8

Last week The Foundry released a new version of Nuke. In the past Nuke has always enjoyed a wonderful update cycle, with what Russell Dodgson calls RotoPaint bounces [agreed some of the bugs in the RotoPaint node so bad it's kinda embarrassing for The Foundry] the updates have always been really good. This time is no different. Nuke 8 has new tools and make overs to older ones. Everyone seems to be talking about the new match grade and the new text tool.

Match Grade used to be a tool kinda like the furnace plug ins, they sometimes work[in ideal situations only]. The new tool seems to work pretty good and will be helpful to have LUTs being made for your inputProcess. Clients are used to seeing their movie look how they have been seeing it all thru out post. Match grade is working pretty well for me. This will make QuickTimes easier to make for clients.

There are two features that might be overlooked.

The first of these I think shows how The Foundry feels about the GPU. The GPU acceleration used to only be in NukeX. Now full GPU acceleration is in Nuke. The second of these features is the Blinkscript node. Which makes it easy for TDs [or any Nuke artist with C++ programming skills] to make custom nodes that run on the GPU. You can setup complex nodes that render really fast on your supported GPU.

The full frame processing in the viewer is so good. So many times the supervisor says zoom in on that as he works over your shoulder, you zoom in only to have to wait for Nuke to redraw that part of the frame. Enable this feature and fear no more. It's simple but nice.

The camera tracker in Nuke 8 has been reworked and their is some new stuff in their that seems really cool. I have been playing around with the Stills Solver and it works really well. The interface to the node has changed so have a look here.

Help has been completely redone. It's really good. It was a little strange having Nuke drop you into your browser but the help is great. Movies and step by steps if you are using the tool for the first time.

You can grab a copy to play with for 15 days for free from The Foundry. You can also see a great presentation from the Nuke8 event in London.

I'm off to see what broke in RotoPaint.

Can Marvel Studios Change Hollywood

The tentpoles Marvel makes are starting to scare the hell out of the big 6, and not in a good way. To much risk. I clearly do not have a anwser to hollywoods problems but I am pretty sure it isn't tentpole movies.

Via: Parislemon

If you Missed the Nuke 8 Digital Event

The Foundry:

If you missed the event or want to watch it again, check out the recorded stream below:

Great for a rainy day. Thanks to the Foundry for posting this for people who counldn't be there.

NUKE 8 – the artists have spoken

Ian Failes:

When The Foundry launched NUKE 8 via a live digital streaming event today, what was immediately apparent was the company’s close relationships with its customers. These are, of course, the artists who use their tools, including NUKE everyday, and during the stream, artists such as Encore Hollywood’s Stephan Fleet, Framestore’s Russell Dodgson, and DD’s Mike Maloney took to the stage for very entertaining presentations.

I have beening playing with Nuke8. Here is a rundown of whats new.

Academy Announces Oscar Visual Effects Shortlist

David S. Cohen:

“Elysium,” “Gravity,” “The Hobbit: The Desolation of Smaug,” “Iron Man 3,” “The Lone Ranger,” “Oblivion,” “Star Trek Into Darkness,” “Thor: The Dark World,” “Pacific Rim,” “World War Z”

See you all at the bake off.

Nuke 8

NukeX8.0v1.jpg

Grab a copy and have some fun. Looks great.

The new color of the icon and the splash screen are strange but just because they are new. Off to play.

What’s Next? | VFX Soldier

 

 

VFXSoldier:

Our law firm recommended that we form a trade organization to demonstrate domestic industry support for our effort. If we prove to the US International Trade Court that we have the support of the majority of the domestic VFX industry and the industry is being injured by international subsidies, a duty to offset and nullify their distortive effect will be instituted.

Luminance Mix

relight.jpg

I saw this the other day and thought to myself, this is great but you can do that samething right now. Heres how.

set cut_paste_input [stack 0] version 7.0 v9 push $cut_paste_input NoOp { name FG_PLATE selected true xpos 142 ypos 33 } set N15f060c0 [stack 0] NoOp { name Blue_or_green_palte selected true xpos -27 ypos 33 } NoOp { inputs 0 name Color_Corrected_Plate selected true xpos -137 ypos -35 } Merge2 { inputs 2 operation difference name Merge1 selected true xpos -137 ypos 33 } Saturation { saturation 0 name Saturation1 selected true xpos -137 ypos 231 } push $N15f060c0 Merge2 { inputs 2 operation plus name Merge2 selected true xpos 142 ypos 231 }

Download script

Use a merge set to difference between the color corrected version and the non color corrected version. You then need to make it gray scale by desaturating the image. That will give you a dispill matte. You then plus this on top of your color corrected green screen plate. Then you can use the mix in the merge to control how much is added back in. This is also a knob in many dispill gizmos, it's called relight.

Enjoy.