Nuke 17's New 3D

Sebastian Schütt:

Flirting with Nuke 17’s New 3D | A Fresh Look at the New System Explore Nuke’s new 3D system in the Nuke 17 Open Beta (available now - link below) — the USD-powered upgrade that’s been quietly evolving since Nuke 14. It's faster, more organized, and built for compositors. We’ll unpack what’s new, what’s different, and why it finally feels ready for production.

If you are like me and haven’t given the new 3D system a try for whatever reason. I’d start with this introduction from Sebastian.

Ben?

You should have a look here

Nuke celebrated at the Sci-Tech Oscars

Mike Seymour:

Nuke started life at Digital Domain (DD) and then moved to The Foundry. The awards honor both the early work and the continuing R&D that has made this software the cornerstone of so many serious pipelines. Today, Foundry's Nuke has become a ubiquitous tool used across the motion picture and visual effects industries. It's nodal approach to compositing and effects has enabled novel and sophisticated workflows at an unprecedented scale and is used the world over.

While I have complaints about Nuke and The Foundry, Nuke is a amazing piece of software. If you can think it you can do it with enough time and money.

Roto-brush point reduction

Mads writing over at hagbarth.net

One of the (many) things that can slow down Nuke scripts is a extensive use of Roto brushes. Nuke does not do any smart cleanup of brushes after you lay them out, and that sadly leads to a ton a redundant roto points, that does nothing but take up space and make your script slower to process and autosave.

I have always said that the RotoPaint node is very slow. I generally keep all RotoPaint nodes to 100 strokes or less. After 100 it really doesn't matter how much python you throw at it. Mads thanks for pointing out this script on GitHub it should be useful to some TD's that are building there own paint tools.

Just as a side note. Please, please don't hand animate your paint strokes. Use a tracker. Mads has some great tools for doing tracking for beauty work. Mocha and other Nuke tools will do a better job and it will be faster.

Nuke 11 Beta

The Foundry:

We’re pleased to announce the beta of Nuke, NukeX and Nuke Studio 11.0 is now available for Nuke customers with current maintenance to test!

While I can't talk about what I have found in the Nuke 11 Beta I can point you over to the The Foundry's Beta Page so you too can try it out. Lots of cool things. I will also remind all FXPHD students that have the VPN setup can also try out the beta.

Beta Page

Running Nuke on Mac OS X(El Capitan- macOS Sierra)

Now I would like to begin with, if you are in a production environment you should not be using El Capitan or macOS Sierra on your machines. That being said there is a problem with the zooming in the viewer on El Capitan and macOS Sierra.

The Foundry:

After OS X El Capitan was released we became aware of viewer performance issues when zooming or moving overlay elements (such as roto widgets or transform jacks). The engineers worked to fix these issues ahead of the NUKE 10 release but unfortunately the fixes were non-trivial and it wasn't possibly to safely fix these bugs without causing other issues in time for the NUKE 10 release.

Work is ongoing on these fixes but due to these open issues El Capitan is not a fully certified platform for NUKE. This remains a high priority for the Nuke team and we hope to be able to fix these issues in a future maintenance release. This article will be updated when we have more news to share.

It is currently possible to turn on the work in progress bug fixes for the El Capitan issues by setting a couple of environment variables for NUKE 10. Please note, these environment variables enables are experimental so please take caution if you need to use them in production.

The changes the engineers have made so far can be enabled by setting the following environment variable before running Nuke:

If your like me and run Nuke at home thru the FXPHD VPN and are running Mac OS X El Capitan for learning and training these two links might be helpfull.

The Foundrys Forum

The Foundrys suppot portal

Update: Ben Woodhall Software Engineer The Foundry writing on the Nuke mailing list.

Hi Ned,

Sorry for the delay in dealing with this issue. I know it’s been a long time coming but there is a fix in the pipeline for El Capitan.

Apologies on two fronts. Firstly, I can’t promise a release date/version (but, not speaking for The Foundry, I expect it to be in an imminent 10.5 release). Secondly, it has taken way longer than a usual performance fixes to solve this. This was a particularly troublesome issue because it involved an interaction between OS X changes and Qt only when there are regular input events and window updates at the same time.

Thanks, Ben

Good to hear. While there are fixes and work arounds, I'd rather just have it work and be able to use the newest drivers from wacom.

In and Out

Conrad Olson:

I really dislike the "In" and "Out" operations in Nuke and in this video I explain why and give you four reasons why you should use "Mask" and "Stencil" instead.

NuBridge

Nukepedia:

a bried teaser video showing the main features of teh upcoming nuBridge - a gateway to Nukepedia from right inside of Nuke.

This seems very cool for smaller places that don't have TD's or Policies in place to prevent this type of interaction with the outsiade world(internet). I have worked at places that also have worries about copy right. I'll install it for sure, because I am really who this tool is built for.

Nice work Frank and company.

Vote For Tools

Frank Rueter:

I have set up an experimental voting system on nukepedia to let people suggest and vote for tools/enhancements that the user community could provide, since often there are cool ideas around here that would be worth collecting.

The idea is that people that are interested in creating custom tools (and have time to do so) can be inspired to tackle stuff that others need.

Depending on how this works out, we could even consider little sprints, where a bunch of people connect for a weekend or so to tackle the top suggestions, and help each other out in thee process.

As mentioned above, this is just a little experiment for now to see if there is enough interest in the community to contribute ideas and votes.

It's like having your own TD. Go vote for your favorite. So far Deconvolve tool (removes Motion Blur or Blur) has 42 votes.