Now I would like to begin with, if you are in a production environment you should not be using El Capitan or macOS Sierra on your machines. That being said there is a problem with the zooming in the viewer on El Capitan and macOS Sierra.
After OS X El Capitan was released we became aware of viewer performance issues when zooming or moving overlay elements (such as roto widgets or transform jacks). The engineers worked to fix these issues ahead of the NUKE 10 release but unfortunately the fixes were non-trivial and it wasn't possibly to safely fix these bugs without causing other issues in time for the NUKE 10 release.
Work is ongoing on these fixes but due to these open issues El Capitan is not a fully certified platform for NUKE. This remains a high priority for the Nuke team and we hope to be able to fix these issues in a future maintenance release. This article will be updated when we have more news to share.
It is currently possible to turn on the work in progress bug fixes for the El Capitan issues by setting a couple of environment variables for NUKE 10. Please note, these environment variables enables are experimental so please take caution if you need to use them in production.
The changes the engineers have made so far can be enabled by setting the following environment variable before running Nuke:
If your like me and run Nuke at home thru the FXPHD VPN and are running Mac OS X El Capitan for learning and training these two links might be helpfull.
Update: Ben Woodhall Software Engineer The Foundry writing on the Nuke mailing list.
Hi Ned,
Sorry for the delay in dealing with this issue. I know it’s been a long time coming but there is a fix in the pipeline for El Capitan.
Apologies on two fronts. Firstly, I can’t promise a release date/version (but, not speaking for The Foundry, I expect it to be in an imminent 10.5 release). Secondly, it has taken way longer than a usual performance fixes to solve this. This was a particularly troublesome issue because it involved an interaction between OS X changes and Qt only when there are regular input events and window updates at the same time.
Thanks, Ben
Good to hear. While there are fixes and work arounds, I'd rather just have it work and be able to use the newest drivers from wacom.