Capture

Carolyn Giardina writing at the Hollywood Reporter

“John Seale, the Mad Max: Fury Road cinematographer (who won an Oscar for The English Patient) isn't convinced. "I don't think we need another category," he says. "I think cinematography should encompass the entire filmmaking process, from negative to post, as a single unit." On Fury Road, he says: "We did a lot of effects in camera. The end result was a lovely combination of live action to post action."

Roger Deakins, who received his 13th nomination this year for Sicario and who has served as visual consultant on such animated movies as How to Train Your Dragon, raises an interesting question: Why don't animated movies qualify for the cinematography prize? "There's some animation that isn't that far from some supposed live-action cinematography," he says. "Where do you put the line? And does it really matter? The Academy Awards is a celebration of film and film craft. We should look at it as a celebration of film and filmmaking.

Maybe we should have two categories for Visual effects. One for shows whose effects where done in the USA, and another category for effects done out of the country. Maybe we should have a category "Biggest Box Office". Here's the thing thou. I doubt the academy wants to get that granular with the categories. Was a camera used yes or no. They do not want water down the Oscar.

I love that Mr. Deakins also serves as a visual consultant on animated feature films. He learns so much from that experience about how a camera behaves in a computer. Working with a good animation sup must be so fun for him. He can place a camera anywhere but he chooses to be more careful. Just because a computer is involved doesn't mean it's easy or right.

To end this with visual effects in mind, in a year when there was Star Wars and Jurassic World. Ex Machina takes the Oscar. Nobody in visual effects saw that coming or asking for a separate category.

I will leave you with this

Cragl Tools

In February Cragl released a set of 4 tools that help Nuke/Maya artists communicate and work on projects. Cragl tools are made by Simon Jokuschies.

smartMessage.

From the Cragl Website:

Connect with smartMessage
smartMessage gets you connected to your local artists and artists world wide. You can write messages and share node setups, images, files and much more.

Connect locally and world wide
You can work with both - local storage of the data and storing everything on our server. The local option is interesting for companies that don't want to out source their communication data to the web. Everything is stored on a place on your server that all artists can access. So the machines don't need to be connected to the internet. The online option stores all data on our server.

One of the main topics that come up over and over is artist communication in the same post house and at a house on the other side of the world. Most places just use whatever the default messaging app is on the given platform. This means Messages on the Mac. Pidgin on Linux and Windows. I know there are others but these are the ones that I have found in most places. This tool can also be installed for Maya artists. If you have ever been waiting for asset from 3d and then 2 hours later you see the artist in the hallway only to find out that the asset has been there for hours. This tool might help. If you have ever run into the file size problem in Messaging apps sending cameras even big Nuke scripts can be problematic. This was a hard one to test. Meaning I didn't, but the idea of having a way to communicate with other artists right in Nuke/Maya would be huge.

smartLib

From the Cragl Web site:

The project and shot managemet system – you will love it.

smartLib is a project and shot management system for NUKE. Do you find yourself oftten switching between several shots and projects? Then you will love this tool.

Keep track of all your work and collaborate
You can set shot status and write comments for each shot and thus keep track of your work. Everybody using smartLib in your company will also see each shot status and comments which makes collaborating among artists simple and fast.

Create shot templates and setup render directories
smartLib lets you create fully customizable shot templates to create new shots with the folder structure you need. Besides you don't need to set up render locations manually anymore.

If you work at a place that still uses a spreadsheet to manage a project because the projects are just not big enough to warrant a license of fTrack or Shotgun, you might want to forward a link to smartLib onto a producer or supervisor. This tool doesn't replace those other tools if you are heavily invested but smartLib can move you from that spreadsheet.

smartShelves

From the Cragl Website:

Manage your node menus in a new way
smartShelves lets you manage you custom shelves including nodes and gizmos in NUKE in a simple fast and intuitive way. You can always add new nodes and gizmos, assign shortcuts to them and edit and delete items whenever you like. You can use smartShelves also for your custom repository. Just link to a custom folder and all gizmos are installed automatically on your machine.

No need to script anything anymore
To set up custom shelves you usually need some python scripting. smartShelves does that job for you. You can create custom shelves and add nodes and gizmos and don't need to >script any line of code for that.

Managing tools in Nuke can be hard. SmartShelves solves this and does it in realtime. The stop and restart of Nuke is a killer. Most artist just want to create cool stuff not manage a growing set of gizmos, toolsets and other setups. SmartShelves makes that much easier.

smartRecents

From the Cragl Website:

Efficiently locate your recent scripts
Don't waste any time searching nuke scripts manually in your explorer. All your recent work is immediately accessible. You can also reveal a script directly in your explorer.

Keep track of how many scripts you want to see
You can always decide how many scripts you want to see in the smartRecents window. If you need to you can also flush the list.

Display on every startup. Or whenever you like
You can choose to automatically show the smartRecents window whenever you start a new NUKE session. Or use the hotkey to display the window whenever you like.

Recent scripts are also a topic. If you can manage them right its easy to move between Nuke scripts but managed wrong and everything goes bad. For a lead of Supervisor that is on the box having this tool is huge.

If you haven't yet had a look at these tools you should. Many tools are built with visual effects in mind but not just Nuke/Maya. The price of the tools seems very good and having a trial makes it a no brainer to at lest see if the Cragl tools are better than your spreadsheet or archaic method of dealing with Nuke if you don't have time or not a coder.

3 SKILLS EVERY FX ARTIST NEEDS!

Andrew Paxson:

WHAT LANGUAGE SHOULD I LEARN FIRST?

Python. Houdini, Maya, Nuke, Modo, and Blender all implement python and allow you to do some amazing things! Python is super easy to use and the support online and in studios is very vast! Later I recommend, if you are an Houdini Artist, C++ and VEX. For Maya artists, MEL and C++.

I agree with all of this. I sometimes wonder why Python isn't a requirment for jobs that have to do with any of the above software. I know many senior artists that have no coding skills at all. That doesn't make them bad artists it just means at some point they will run out of options for problem solving.

Nuke 10 Beta

The Foundry released a Nuke 10 Open Beta, if you're an existing NUKE user with current maintenance. Have a go, find some bugs and report them.

Remember this beta should not be used in production.

Link to download page

You will need a username and password.

Learning

I had lunch with a friend and mentor of mine Jim O' Hagen. We got talking about what we wanted to get better at or maybe something we needed to learn. He mentioned Codecademy.com . Jim mentioned that Miles had posted a commandline tutorial from them and it was really good. Last week I posted about discussions on the Nuke mailing list about wanting to get better at math. I thought I'd pass this forward.

10 VFX Films advance to Bake-off

Every year you hear people talk about how the work wasn't ground breaking or new. This year it's hard to make that staement. In some way all of these films are making something really hard look easy. I havn't seen some of these movies but the ones I have seen the work is top notch.

Math or Maths

There is a great conversation going on the nuke list about learning math for compositing.

Here are some links to what came up in the discussion:

Mathematics for Computer Graphics

The Art and Science of Digital Compositing

Mathematics for Visual Effects and Design

Fxphd also has a class called PHY101: Introduction to Physics the link is not coming up. I can recommend all of those books. I wrecked my car driving home from a talk and book signing Ron Brinkmann did at AFI. Compositing is all about math. Make no mistake.

Unionizing Efforts in the UK

Jeff Heusser:

In London recently BECTU (Broadcasting Entertainment Cinematograph and Theatre Union) formally requested recognition to represent the compositing department at MPC. fxguide spoke with Paul Evans from BECTU as well as Joe Pavlo, an artist who has been heavily involved in the effort.

Useful Nukepedia Tools #4

Nukepedia:

An object tracker node by KeenTools

Neat stuff. The test for tools like this is always "what would this made easier/possible a year ago?" Some situations come to mind.

GrainCheck for NukeStudio & Hiero

Mads:

It was quite fun to see that 2 days after publishing the CubeKeyer post Nuke 10 was announced with a keyer for NukeStudio. And since Nuke 10 is so close, i don’t see a reason to release mine.

I totally disagree. I think Mads should release his version of the CubeKeyer. Mads thanks for a GrainChecker. Even the artist with the most keen eye cannot match grain to save there lives. Even with the Regrain node in NukeX, most artists don't even know it's wrong.