It might just take someone like Clooney to help make a change.
Nuke Support →
Daniel Eran:
Mac Pro at video editing, 3D modeling and animation, photography, graphic design, audio, and science and technology professionals.
The Foundry has not made it clear or official but the comunity would love to have a OpenCL version of Nuke. Having a GPU just for Nuke would be pretty huge.
Blink →
Nick Deboar:
This is a pretty cool development for Nuke. Think of it as a much faster version of the expression node. It allows you to write code directly in Nuke that can be multi-threaded via the GPU or CPU, with C++ like performance.
Furious
Fast 6
Greenscreen Composite
This was a shot that had a lot of problems. Rain in the greenscreen plates. Lights on cars that didn't look right. This was paint, roto and all the tricks in the bag. This was a ton of work for a simple greenscreen.
This shot was shared with Scott Davids.
Busting Nuke Premultiplication Myths →
Lester Banks:
Quite often if an image is using an alpha channel, to save on additional multiplications during compositing, the color of the image is multiplied by the alpha value. This is what a premultiplied alpha is, and it needs to be treated differently than a regular alpha channel when compositing.
This is so offen a problem with a script.
Craft 1.3.0 →
They call it an interactive 3D toolkit for matte painting and compositing. It now works with Nuke 6.3 thru 8.0.
Sprut →
Theodor Groeneboom:
Sprut is a simple set of free tools for 2d fluid simulation work within The Foundry’s Nuke. Based on and around Jos Stam’s 1999 Siggraph paper “Stable Fluids”, it was created using standard Nuke 2D nodes , making it the first truly open, flexible and portable fluid toolkit within Nuke
Oh, well then.
Update:
Here is a disscussion on the nuke user fourm
Expressions 101 →
Written by Matt Estela:
The expression node in nuke is a bit of a mystery for most people, but it's incredibly powerful. Often its used for patching data passes with simple if/else statements, but here we'll go from first principles, work up to some long forgotten high school maths to do some silly tricks, and finally put it all together to understand how a P_matte gizmo works.
If you are wanting to start learning expressions this is agood place to start.
in_RealCamShake →
Luca Mignardi:
Real Camera Shake Samples (Steady, Walk and Explosion). Scan recorded with a camera rig and 3D tracked. Organized into this gizmo to works in 2D and 3D mode.
When you need a walk cycle, or a car driving.
The Trouble with Movie Stars →
Graham Edwards:
Putting stars on the screen has always been a tricky business. Once upon a time, a night shoot meant stopping down, taping a blue filter over the lens and hoping in vain that the audience might actually buy the whole concept of day-for-night.
The most difficult images to produce are ones we see everyday. You know what stars look like.