Cragl Tools

In February Cragl released a set of 4 tools that help Nuke/Maya artists communicate and work on projects. Cragl tools are made by Simon Jokuschies.

smartMessage.

From the Cragl Website:

Connect with smartMessage
smartMessage gets you connected to your local artists and artists world wide. You can write messages and share node setups, images, files and much more.

Connect locally and world wide
You can work with both - local storage of the data and storing everything on our server. The local option is interesting for companies that don't want to out source their communication data to the web. Everything is stored on a place on your server that all artists can access. So the machines don't need to be connected to the internet. The online option stores all data on our server.

One of the main topics that come up over and over is artist communication in the same post house and at a house on the other side of the world. Most places just use whatever the default messaging app is on the given platform. This means Messages on the Mac. Pidgin on Linux and Windows. I know there are others but these are the ones that I have found in most places. This tool can also be installed for Maya artists. If you have ever been waiting for asset from 3d and then 2 hours later you see the artist in the hallway only to find out that the asset has been there for hours. This tool might help. If you have ever run into the file size problem in Messaging apps sending cameras even big Nuke scripts can be problematic. This was a hard one to test. Meaning I didn't, but the idea of having a way to communicate with other artists right in Nuke/Maya would be huge.

smartLib

From the Cragl Web site:

The project and shot managemet system – you will love it.

smartLib is a project and shot management system for NUKE. Do you find yourself oftten switching between several shots and projects? Then you will love this tool.

Keep track of all your work and collaborate
You can set shot status and write comments for each shot and thus keep track of your work. Everybody using smartLib in your company will also see each shot status and comments which makes collaborating among artists simple and fast.

Create shot templates and setup render directories
smartLib lets you create fully customizable shot templates to create new shots with the folder structure you need. Besides you don't need to set up render locations manually anymore.

If you work at a place that still uses a spreadsheet to manage a project because the projects are just not big enough to warrant a license of fTrack or Shotgun, you might want to forward a link to smartLib onto a producer or supervisor. This tool doesn't replace those other tools if you are heavily invested but smartLib can move you from that spreadsheet.

smartShelves

From the Cragl Website:

Manage your node menus in a new way
smartShelves lets you manage you custom shelves including nodes and gizmos in NUKE in a simple fast and intuitive way. You can always add new nodes and gizmos, assign shortcuts to them and edit and delete items whenever you like. You can use smartShelves also for your custom repository. Just link to a custom folder and all gizmos are installed automatically on your machine.

No need to script anything anymore
To set up custom shelves you usually need some python scripting. smartShelves does that job for you. You can create custom shelves and add nodes and gizmos and don't need to >script any line of code for that.

Managing tools in Nuke can be hard. SmartShelves solves this and does it in realtime. The stop and restart of Nuke is a killer. Most artist just want to create cool stuff not manage a growing set of gizmos, toolsets and other setups. SmartShelves makes that much easier.

smartRecents

From the Cragl Website:

Efficiently locate your recent scripts
Don't waste any time searching nuke scripts manually in your explorer. All your recent work is immediately accessible. You can also reveal a script directly in your explorer.

Keep track of how many scripts you want to see
You can always decide how many scripts you want to see in the smartRecents window. If you need to you can also flush the list.

Display on every startup. Or whenever you like
You can choose to automatically show the smartRecents window whenever you start a new NUKE session. Or use the hotkey to display the window whenever you like.

Recent scripts are also a topic. If you can manage them right its easy to move between Nuke scripts but managed wrong and everything goes bad. For a lead of Supervisor that is on the box having this tool is huge.

If you haven't yet had a look at these tools you should. Many tools are built with visual effects in mind but not just Nuke/Maya. The price of the tools seems very good and having a trial makes it a no brainer to at lest see if the Cragl tools are better than your spreadsheet or archaic method of dealing with Nuke if you don't have time or not a coder.

Nuke 10 Beta

The Foundry released a Nuke 10 Open Beta, if you're an existing NUKE user with current maintenance. Have a go, find some bugs and report them.

Remember this beta should not be used in production.

Link to download page

You will need a username and password.

Math or Maths

There is a great conversation going on the nuke list about learning math for compositing.

Here are some links to what came up in the discussion:

Mathematics for Computer Graphics

The Art and Science of Digital Compositing

Mathematics for Visual Effects and Design

Fxphd also has a class called PHY101: Introduction to Physics the link is not coming up. I can recommend all of those books. I wrecked my car driving home from a talk and book signing Ron Brinkmann did at AFI. Compositing is all about math. Make no mistake.

Nuke 10

The Foundry:

The NUKE tools you use every day are about to get a whole lot better. Coming in early 2016, NUKE 10 focuses on enhancing performance, increasing stability, blitzing bugs and delivering new functionality in the areas that matter most to artists: paint, rendering, playback, export and more. We’ve also got a whole sweep of updates to keep NUKE up to date with industry standards, plus new OpenColorIO integration to simplify your color management workflow.

Blitzing of bugs. I guess thats a good thing. I really think it's a great that The Foundry knew that a keyer in the timeline was needed for Nuke Studio. We don't have the keyer from Mads yet but it's kinda awesome that a indedentent can cook up a simular tool. The Smart Paint looks great. The demo (5 mins in) looks great.

Lue for Nuke

Mads first started talking about Lue for Nuke in June of 2015. It sounded and looked really cool. On the 18th of Oct he released it in its current state. I have been playing with it for the past few days and I find it very powerful, like having a merge node with all the math in one node it's nice to have all the image editing math in one node as well.

Thanks Mads.

Mailing List

Yesterday the nuke mailing list received a message informing us that the list would be transitioned into a new forum based format.

I have been apart of mailing lists since I started using Shake. The Shake list was a great resource. Easily searched when information was needed. Some of the smartest Shake artists participating. The same applies to Nuke. A mass of knowledge from other artists in the trenches to employees of the The Foundry[hello Deke].

The Foundrys decision to end the mailing list in favor of a forum is crazy. Add a forum to your Comunity section fine but for us members of the mailing list let us continue.

We have now moved away from your mailing list in favor of a Google group. Ok that will work but you do get that by doing that you pushed all the top Nuke artists away from the very support you wanted them to provide. The Nuke list answers all questions, not just high end compositor questions. We have moved away from RTFM. Having Foundry employees participate within the group helps us. We don't have to wait for support. Maybe we had a question that support has no business answering. The mailing list made it possible for artists to pick up the strange and artist centric support questions and freed The Foundry to make Nuke better. I didn't have to navigate anywhere, it was in my email[almost like a support email].

Pushing talented artists away from you is always a bad idea. This is true of both Vfx vendors and software companies. Artist have plenty to be angry about right now let's not make a simple mailing list one of them.

For those artists that are interested here are the new Google Groups. To all that contribute daily to the list, Thank you.

Nuke User

Nuke Python

Nuke Dev

Update:

The Foundry has back peddled on closing the mailing list. Smart move guys.

Nuke 9 is Live

The Foundry:

Our industry leading NUKE range offers cutting-edge toolkits covering VFX, editorial and finishing across solutions that deliver unparalleled speed, functionality and collaboration possibilities.

Whether you're a single shot compositor or working across projects end to end, you can find all the tools you need to get the job done fast, without quality compromise, in NUKE STUDIO, NUKEX or NUKE.

Nuke 9 is a great release. Most of the new stuff don't just demo well.

Nuke 9 Live

Nuke 9 seems like a really good release. Let hope the speed is also in common functions like BluR and Rotopaint. Not just deep.

OpenSpline

Remember when you would use the wire removal tool to make mattes of ropes and cabling. Then remember when the Foundry changed it. They came to Pactitle to disscuss new features and all I wanted was my old WireRemoval tool back.

So far very cool. Have a look here for the download.

Not in Sync

Frank:

I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage:

It's shocking how much this is screwed up on the production side. It's both the Bestboy and the Gaffer. Shame on you.