NUKE 7.0 Relighting Workflows

In the sixth, and second to last, installment of our NUKE 7.0 new feature and upgrade videos we showcase the improvements made to NUKE's Relighting workflows.

The Shadows now seem that they work. I think there is a real misconception that relighting in Nuke doesn't work. I hear a lot "Why would you do this in Nuke". It's not because you can it's because you have to. Comp and lighting go hand in hand.

Dave Sosalla:

You have to sculpt the light Michael. Come on, this is just not working.

He would be blown away.

LEAVE VFX?

It doesn't matter that they aren't happening to me. I see them happening though, and to not give voice to the voiceless when I am afforded the opportunity to do so would be irresponsible on my part.

You should always vote to help the people who aren't doing as well as you. This will make your life better as well, not just theirs. I agree with David on this one.

I have lost that cushy job and had to reinvent myself. Its a really scary process. I am now, I feel in a better place than I was 8 years ago. I am glad that PT closed. I am a better compositor because of it.

I still think that telling people just getting started to "get out while you can" is not the right thing to be saying. Giving them facts and things to watch out for is good but no need to run them into the hills.

Far to many people travel the road in life hating their jobs. This is always sad.

Dynamics v1.1

F. Munch:

Rigid and soft body simulation

Another set of tools for Nuke. This time he uses forces. Inspiration for sure.

Geometry Tools v1.3

F. Munch:

A suite of plugins for creating and manipulating geometry.

A really cool set of tools to modify geometry in Nuke.

Thriving in VFX: Up Close and Personal with Luma Pictures

Peter Plantec writing for studiodaily.com:

“Just because things have been done a certain way by others in the past does not mean that is the correct way," he says. "As a matter of fact, there's a chance that the longer something has been done a certain way, the more likely it's due for an improvement in processes.

Its always good to read positive stories about visual effects companies. Luma you have the right idea. Be great, do good work and everything else will fall into place.

#2.70 - Leave VFX, Please

Sent from: London, UK. destination: San Rafael, California, USA

Posted on blog.juanluis.com

What can be done?

  1. Leave. Go back to school. Choose another career.

  2. After you leave, don't teach VFX. You may think you're doing the world a service by educating younglings - but if they have minimum wage to look forward to, you are not helping. Stop it.

  3. Put the glory myth to bed. When a talented young kid asks you for advice on how to get into the business, tell them "don't" and hang up the phone. Stop giving talks about your work - or if you do, be sure to spend at least half your time talking about how poorly you are paid, how you have to move often, how you don't meet anyone famous, you will never get to direct, and you have lower back and wrist ailments that will probably never go away. Make it as unappealing as possible.

Telling younger "kids" to not get into a profession is a horrible thing to do. What should be said is "find a profession you love".

That way when you do start to burn out, or even better when it gets hard. You can make it thru. All professions have people who say this. The take away from all of this is, its really sad how many people hate their jobs.

Because something is hard is not a valid reason not to do it.

Mike Seymour writing for fxguide.com:

Post is slowly starting to return to SoHo in Manhattan, even with the power still out generally.

Good to see everyone getting back to normal. Kinda. Love the photo for the story.

Manipulating the pupil of an eye

Dumpduck post on forums.thefoundry.co.uk:

Hi, I'm working with footage of an eye and I'm trying to dilate the pupil ever so slightly. The challenge for me is getting the iris to look as it is contracting accordingly. By rendering out a normal shader from Maya (one channel from top to bottom, one from right to left and one with facing ratio) and using it with an IDistort (same method as this guy fakes refraction in Nuke: vimeo.com, I've managed to push the pixels around the pupil. It works to some extent, but doesn't seem like a good way of achieving this.

Good problem solving.

David S. Cohen writing for variety.com:

Disney topper Robert Iger offered assurance on an investor call Tuesday, saying "We want to let Industrial Light & Magic remain as is," and saying it would continue to work for other studios, even as ILM management was working the phones to reassure its studio clients.

Disney Buys Lucas Mark Mayerson writing for mayersononanimation:

That takes money and oxygen away from original projects that potentially could become as big as Star Wars or the Marvel Universe. The company is clearly committed to milking existing intellectual property and acquiring more of it than creating new intellectual property. And so much of what Disney is buying is from the last century.

At the end of the day all this is just a way to make money. Goerges rate was 4.05 billion.