RotoPaint Problems

One the main things items that are searched on this blog is RotoPaint problems.

In Nuke 6.3 the RotoPaint is painfully slow.

Here are 3 tips that will make Paint work much, much better.

  • Paint on 1 frame then frame hold that frame. Setting it this way Nuke has to only render one frame of paint instead of all.

  • Limit the amount of brush strokes to 100. When you get to one hundred start a new RotoPaint node. This will also keep you from losing less if a paint node goes belly up.

  • Place a shuffle before your RotoPaint node And set the alpha to 1[White]. This will help make he onion skinning work.

Remember the RotoPaint node is very very temperamental. Stay calm.

I'd like to be clear. I did not figure any of this out. These were told to me by other compositors.