Botdolly.com:
Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera.
Botdolly.com:
Box explores the synthesis of real and digital space through projection-mapping on moving surfaces. The short film documents a live performance, captured entirely in camera.
Just wondering if other folks have an issue with Nuke taking many minutes to unload a script from memory when it's quitting? I often end up killing Nuke, instead of letting it finish closing on its own, since it can take many minutes to slowly purge itself from memory! If this is a common problem, it seems like a bug report might be apropos Anyone else?
This is a problem on all platforms. On Mac OS X you can even get a crash that keeps the GUI but removes it from the dock and has no PID so you can't force quit. Most times you have to reboot the box.
Gary Jaeger:
I don't do a lot of paint/clone work so this may be a basic question. Imagine a shot of a moderately traveled freeway taken from an overpass. At various points in time, different parts of the freeway are clear of cars.
A good discussion on techniques for making a clean plate. When do not need one of those.
By Mike Seymour:
A new version of The Foundry’s flagship product will be shipping in 2013, with the company announcing at IBC that NUKE 8 is set for launch later this year. The Foundry’s timeline tool for NUKE, HIERO, will also be upgraded to version 1.8 this year.
Missed this in the video
Deep Output to the Scanline Renderer – part of the Deep Compositing workflow.
This sounds great:
Developer tools – developers will be able to write their own image processing operations inside of NUKE using the new Blink Script node, which utilizes the GPU. Developers will also be able to rely on the new Import NUKE function to use NUKE as a module in any Python interpreter, and developers of C++ plugins will be able to output planar data via the new Planar Rendering Framework.
We've been working hard on our most anticipated product release this year, and we're very excited to be able to share the news that NUKE 8.0 is coming later this year.
It's s always exciting when the software you use everyday gets an update
The Foundry:
NUKE product manager, Jon Wadelton, goes through his favorite new and enhanced features in NUKE 8.0
Jennifer Wolfe:
Now it appears the director is building a work-around designed to keep at least a portion of the movie's production closer to home. According to THR, Abrams -- who has shot all of his films in Los Angeles (he even personally covered some of Star Trek Into Darkness' costs in order to keep production local)
I think the directors are going to play a huge part in fixing the film industry. Its not just post artists that are feeling the outsourcing. Many of my friends that work in production haven't worked on anything large in Los Angeles in a long time. Traveling to go shoot somewhere that the studios get free money. Many of them have family that they leave for months.
The directors that can pull on the studios should start. It didn't take long for Disney to have second thoughts about pushing JJ around.
To be a fly on the wall.
Nukepedia:
A tool used to change the same knob in all selected nodes
I do this all the time. Thanks Ryan for putting this script together.
Animation Communication:
I've had many a conversation with people in the industry about jobs they've had and studios they've worked at. There is always a point where we talk about how this studio did this well but this not so well and so on. And I always ask 'well, what do you look for in a job?' which is followed by 'well, perhaps you should ask more questions at the interview stage.' And although at this early stage it is impossible to predict all the challenges you may come across, you can ask some basic questions to get a feel of what's to come.
Asking questions is always a good idea.
Gravity looks amazing.