Creating a clean plate

Gary Jaeger: 

I don't do a lot of paint/clone work so this may be a basic question. Imagine a shot of a moderately traveled freeway taken from an overpass. At various points in time, different parts of the freeway are clear of cars.

 

A good discussion on techniques for making a clean plate. When do not need one of those.

NUKE 8 is coming: here’s what you need to know

By Mike Seymour: 

A new version of The Foundry’s flagship product will be shipping in 2013, with the company announcing at IBC that NUKE 8 is set for launch later this year. The Foundry’s timeline tool for NUKE, HIERO, will also be upgraded to version 1.8 this year.

 

Missed this in the video

Deep Output to the Scanline Renderer – part of the Deep Compositing workflow.

This sounds great:

Developer tools – developers will be able to write their own image processing operations inside of NUKE using the new Blink Script node, which utilizes the GPU. Developers will also be able to rely on the new Import NUKE function to use NUKE as a module in any Python interpreter, and developers of C++ plugins will be able to output planar data via the new Planar Rendering Framework.

NUKE 8.0 is coming | The Foundry

We've been working hard on our most anticipated product release this year, and we're very excited to be able to share the news that NUKE 8.0 is coming later this year.

 

It's s always exciting when the software you use everyday gets an update

Sneak Peek - NUKE 8.0

The Foundry: 

NUKE product manager, Jon Wadelton, goes through his favorite new and enhanced features in NUKE 8.0

 

J.J. Abrams Building Star Wars Post Facility in LA

Jennifer Wolfe: 

Now it appears the director is building a work-around designed to keep at least a portion of the movie's production closer to home. According to THR, Abrams -- who has shot all of his films in Los Angeles (he even personally covered some of Star Trek Into Darkness' costs in order to keep production local)

 

I think the directors are going to play a huge part in fixing the film industry. Its not just post artists that are feeling the outsourcing. Many of my friends that work in production haven't worked on anything large in Los Angeles in a long time. Traveling to go shoot somewhere that the studios get free money. Many of them have family that they leave for months.

The directors that can pull on the studios should start. It didn't take long for Disney to have second thoughts about pushing JJ around.

To be a fly on the wall.

Change Knobs

Nukepedia: 

A tool used to change the same knob in all selected nodes

 

I do this all the time. Thanks Ryan for putting this script together.

VFX job interview coming up? Be sure to ask these questions.

Animation Communication: 

I've had many a conversation with people in the industry about jobs they've had and studios they've worked at. There is always a point where we talk about how this studio did this well but this not so well and so on. And I always ask 'well, what do you look for in a job?' which is followed by 'well, perhaps you should ask more questions at the interview stage.' And although at this early stage it is impossible to predict all the challenges you may come across, you can ask some basic questions to get a feel of what's to come.

 

Asking questions is always a good idea.

Real blue gloop: The World’s End

Churchill:

“So I thought if we’ve got to do 3D renders every time we see that it’s going to be beyond the budget. Nuke has really matured into a tool that has such good 3D capabilities within a 2D environment – so we went with that approach.”

 

Mark would sometimes explain how he would do it on an optical printer. That would make the process much more simple[not easier, just easier to problem solve]. There is nothing “not cool” with doing it 2d. The second smartest compositor I know does most techniques 2d. This makes him a very confident artist. You get a lot of information for free from a tracked camera and geometry, but just like a calculator. If you don't know it's wrong who cares that you can do it in 3d.