visualeffectssociety.com
Understanding Unions: The Good, The Bad &Unknown Of Forming A Visual Effects
Collective Bargaining Organization
visualeffectssociety.com
Understanding Unions: The Good, The Bad &Unknown Of Forming A Visual Effects
Collective Bargaining Organization
When the first beta of Nuke 7 was available I was excited to have a look. I was hoping for some very basic fixes. I have never liked the tracker. The tracker in Nuke has always felt half baked. The RotoPaint node has huge problems. If it weren't for paint being universally horrible in compositing packages, the foundry would field a huge amount of support email.
The Foundry has done a lot to address these very problems.
The tracker really seems to be reworked. Even the math the tracks use to find the pixels from the last frame seems different. The one feature that is really great is how most of the controls are in the viewer now. You dont have to float the properties panel over the viewer. Shake had a tracker that did this and this makes tracking so much easier when there was a lot of tracking to do. You can have as many trackers as you want, adding them til you have your whole scene tracked. A really great feature. You can average tracks as well which is really handy if you have high frequency jitter in a plate. You can also start your track by hand, tracking the points you need. Then have Nuke track within those key frames. You then can go thru and fix the sections were there are problems. It's also very handy, and implemented very well. The Foundry has also added the ability to create transforms and cornerpins right from the tracker. No more dragging and making cornerpins. I wont miss doing that at all. The Nuke Tracker is now really good.
Rotopaint is looking better. The RotoPaint feels less buggy. I'll explain. RotoPaint has always felt broken and by using it you were headed down a path that might not have a end. Sure it was fine for painting a quick clean plate or touching up some hair in the few frames for a challenging greenscreen comp. But anymore that you where headed into a world of hurt. To many times I have or someone I know has been burned by the RotoPaint Node. I have watch an artist get up and walk because the only paint we have is Nuke. The best painters I know have always hated the paint in Nuke. It's getting better. The onionskin still doesn't have the option to invert your overlay. A must have for low contrast painting.
Framehold and Timeoffset for the 3D system. I'll say it again "Framehold and Timeoffset for the 3D system".
The modeler has been reworked. Building out scenes is quicker, easier and much more fun. The new geo nodes that allow for Extrusion and Bevel are great. I can't wait for Modo to start working its way into Nuke.
Here are some additional links for more information.
I am looking forward to diving more into Nuke 7 and using it in a real world environment.
Jeff Heusser writing for fxguide.com:
All members of the Visual Effects Branch will be invited to view 10-minute excerpts from each of the 10 shortlisted films on Thursday, January 3. Following the screenings, the members will vote to nominate five films for final Oscar consideration.
The Foundry:
Our biggest NUKE release to date, NUKE 7.0 comes with a host of polished and perfected tools to streamline your day-to-day workflow, as well as exciting new feature additions to complement its highly acclaimed feature set.
This is a great release of Nuke. It isn't by chance that DD has some of the best comp in the business.
Thanks for the great release.
3dworldmag.com:
SS Rajamouli:
Due to the lack of artists proficient in one specific software – namely 3ds Max, which we’d built our entire pipeline on during previous projects – animators were short if not non-existent locally. Therefore a Maya port had to be produced, coupled with a brand-new rig. The new rig worked perfectly, but getting the animation back into 3ds Max for lighting and rendering proved exceptionally troublesome. It took a lot of time in development to be able to bake out the required information due to rig hierarchy and procedural controllers designed therein.
John Montgomery:
What’s the background regarding the course? In response to a huge government and private initiative, a large cross section of people from many of the top of the VFX facilities in the UK got together in 2011 to define what was the most crucial things for educators and students in VFX to know. For professor Tahl Niran, it was a major turning point in how he approached training.
This course and the one after is a must if your new or old and wondering about some of the topics. If you know everything then don't bother.
Michael Zhang:
Some photographers have made names for themselves by creating and photographing extremely detailed dioramas: miniature tabletop scenes that are so realistic that viewers often mistake them for the real world. Belgian photographers Maxime Delvaux and Kevin Laloux of 354 Photographers have put an interesting spin on the diorama photo concept by Photoshopping real people into their miniature scenes. The series is titled “Box“.
Remember when all environments were done this way. Make a real model.
Mike Seymour:
Hitchcock is a new film by director Sacha Gervasi, filmed and told by cinematographer, Jeff Cronenweth. After a run of incredible productions, Cronenweth’s credits are at the very cutting edge of digital cinematography – they include: The Girl with the Dragon Tattoo, The Social Network, and many others. It is no understatement to say he is a world expert in modern digital workflow, especially with the RED Epic camera, which he again used on Hitchcock. (What is also interesting to note for fans of the RED camera is that much of the film was shot on the RED Studio’s Sound stages and around the offices of RED).
OSCARS: Eric Saindon On ‘Hobbit’s VFX
Christy Grosz writing for deadline.com:
When the Academy’s visual-effects peer group meets tomorrow to vote on this year’s short list, among the films they’ll be examining is Warner Bros. The Hobbit: An Unexpected Journey.
TheFoundryChannel:
In the fourth installment of our NUKE 7.0 new feature and upgrade videos we take you through the major improvements to workflow, speed and accuracy available in NUKE's 2D Tracker. In this video we show you how to track and correct difficult objects with ease thanks to finer control over core tracking functionality.
The tracker in nuke has always seemed off. I am starting to love how the Nuke 7 tracker works and feels. Looking forward to using it in production.