Here is a link to all the written tutorials on Nukepedia. Don't ever say your bored. I have somrthing for you to read.
There are tutorials on expressions to animating a sky based on luminance.
Here is a link to all the written tutorials on Nukepedia. Don't ever say your bored. I have somrthing for you to read.
There are tutorials on expressions to animating a sky based on luminance.
Another one, enjoy.
Great photo.
Mr. Olson:
As usual, the compositing role was the last step in the process.
Nuke is amazing. I love being a compositor.
Mads:
This is a little thing that have frustrated me for a while. The Hue Rotation in the HueShift node does some wierd and wrong calculations.
So he just wrote a blinkscript node that does it right.
Mads:
If you have a 3D tracked scene, and build up some geometry with the modelbuilder, you need to pick a frame or frames you want to project from to get the best possible texture. This is usually a bit of guess work and some manual fixes. But I wanted to see if i could calculate the optimal frames to project from.
Good stuff from Mads again. Have a look.
Dave Johnston:
@TheFoundryTeam thanks for continuing development and pushing the boundaries of what's possible. Here's to nuke 9 and ocula 5!
I can see huge improvements coming in Nuke. Each release has been making Nuke better and better. From getting faster to just simple workflow improvements.
OpenColorIO in a BlinkScript Node.
Mads:
Thanks again for the overwhelming support on the StickIt project. I expect a alpha release ready within the next few weeks.
Can't wait.