Written

Here is a link to all the written tutorials on Nukepedia. Don't ever say your bored. I have somrthing for you to read.

There are tutorials on expressions to animating a sky based on luminance.

300

Mr. Olson:

As usual, the compositing role was the last step in the process.

Nuke is amazing. I love being a compositor.

Hue Rotation

Mads:

This is a little thing that have frustrated me for a while. The Hue Rotation in the HueShift node does some wierd and wrong calculations.

So he just wrote a blinkscript node that does it right.

Nuke Auto-Projection Mapper

Mads:

If you have a 3D tracked scene, and build up some geometry with the modelbuilder, you need to pick a frame or frames you want to project from to get the best possible texture. This is usually a bit of guess work and some manual fixes. But I wanted to see if i could calculate the optimal frames to project from.

Good stuff from Mads again. Have a look.

Here's to the The Foundry

Dave Johnston:

@TheFoundryTeam thanks for continuing development and pushing the boundaries of what's possible. Here's to nuke 9 and ocula 5!

I can see huge improvements coming in Nuke. Each release has been making Nuke better and better. From getting faster to just simple workflow improvements.

Stickit

Mads:

Thanks again for the overwhelming support on the StickIt project. I expect a alpha release ready within the next few weeks.

Can't wait.