300

Mr. Olson:

As usual, the compositing role was the last step in the process.

Nuke is amazing. I love being a compositor.

Hue Rotation

Mads:

This is a little thing that have frustrated me for a while. The Hue Rotation in the HueShift node does some wierd and wrong calculations.

So he just wrote a blinkscript node that does it right.

Nuke Auto-Projection Mapper

Mads:

If you have a 3D tracked scene, and build up some geometry with the modelbuilder, you need to pick a frame or frames you want to project from to get the best possible texture. This is usually a bit of guess work and some manual fixes. But I wanted to see if i could calculate the optimal frames to project from.

Good stuff from Mads again. Have a look.

Here's to the The Foundry

Dave Johnston:

@TheFoundryTeam thanks for continuing development and pushing the boundaries of what's possible. Here's to nuke 9 and ocula 5!

I can see huge improvements coming in Nuke. Each release has been making Nuke better and better. From getting faster to just simple workflow improvements.

Stickit

Mads:

Thanks again for the overwhelming support on the StickIt project. I expect a alpha release ready within the next few weeks.

Can't wait.

Particle Smash

Mads:

In the example shown above the left dragon, and right dragon render is 100% identical however the the dragon on the left takes x15 times longer to render due to each particle containing 15 instances.

Mads has been killing it as of late. If you're working with particles and geo, have a look. Thanks for sharing Mads.