Fix it in Post

Graham Edwards:

Say “visual effects” to the average person in the street, and what will they think about? Enormous monsters? Even more enormous spaceships? Superheroes performing enormously impossible stunts?

I think my mom is just starting to grasp what I do.

ParticleToImage

Mads writing for hagbarth.net:

Nuke 8 secretly introduced a undocumented node called ParticleToImage. This node can be used to turn a particle system into raw image data, containing XYZ positions, Scale, and Color data.

I assume the node was introduced to bridge the gab between 3D scenes and the new BlinkScript node.

The Blinkscript Node is going to be huge. The ParticleLights Gizmo isn't bad either. Have a look.

Open is always better

Mark Titchener:

Hi all, We're pleased to announce a public beta of Nuke 8.0v5 is now available. This includes the long-awaited RotoPaint Open Splines feature (details below).

You won't use it everyday, but when you need it it's there.

Cache

Major Kong:

One topic that I've seen confusing a few people is how Nuke handles caching. At its most basic, Nuke is caching results so that it doesn't have to keep recalculating frames, or specific parts of your tree, in an attempt to keep working in your comp nice and snappy. The details can get rather more complicated, however!

Nothing is more frustrating than thinking you have a cache but you don't.

Not in Sync

Frank:

I often find that the easiest deflicker setup works best and fastest for global flicker: use a frame hold to and divide a blurred version of it by the moving footage that is blurred by the same amount. Than multiply the result back onto the original footage:

It's shocking how much this is screwed up on the production side. It's both the Bestboy and the Gaffer. Shame on you.

Dailies

Jack Binks:

After being involved in the enjoyable project of figuring out the colour correction/grading improvement specs for Bison, aka Nuke 8 (notably the new in panel colour wheels, scopes, maintain luminance, etc as well some of the other bits that didn't make it in time for the release - thanks to Frank R, Jeremy S and other notable luminaries in our world who put aside some time up early on to chat to me), I've been punished with involvement in the project of sorting out colour shifts in our Quicktime handling.

It works pretty darn well.

Source: http://major-kong.blogspot.com/2013/12/the...

Nuke Studio on the Nuke List

There is some good disscussion going on, on the Nuke list about Nuke Studio. Just throwing it out there if you need to kill some render time.