Good stuff. Does anyone else get the feeling that Star Wars is starting a huge ramp up?
Effects Corner: Survey Comments →
The comments on blogs are always full of info. Have a read.
John Knoll: VFX Supervisor →
John Knoll:
“Also, after growing up in a scientific household, I care about getting the physics right. I think that audiences can see it too, even if they can’t necessarily point to the thing that’s wrong, something just looks wrong about that. You have to do what the story demands, but inside of those constraints I try to inject as much realistic physics as I’m allowed to.”
Prep →
Todd Vaziri:
Great compositors don't have to be expert roto/paint artists, but they must be aware of the process (& paint) of roto/paint.
And vice versa.
Some of my comps live and die on the roto and paint. Paint and roto are more important than one thinks. It's is under bid all the time. Comp is a lot like cooking. Prep is the most important.
TAG Blog: Fox's New Non-Signator Animation Studio →
Good for a friday night.
Effects Corner →
An Amazing amount of infomation here. Have a look. Thanks Scott for doing this.
Visual Effects Legend Douglas Trumbell on working with Kubrick on 2001 →
Filmmakeriq.com:
Visual Effects guru and a man who has designed the template for Vfx in films, Doug Trumbull is a true genius.
One of my favorite days working in the movie industry was shooting puppets with David Sosalla. In some ways I am sad that we don't get to do more with our hands. Some of the best effects you see these days have both practical elements and digital.
VFX Work on 'Gravity' Required a Huge Hardware Upgrade to Finish →
Alex Billington:
I heard from a friend a few weeks ago that Cauron said he "could work on the visual effects [in Gravity] forever", alluding to how it looks better the more time they spend on it. But obviously they have to finish it and get it released once and for all, and Framestore, the UK-based VFX company working on the sci-fi movie, had to upgrade their hardware to make it happen.
The trailer looks amazing. One of the main costs of a post production house is the hardware upgrade costs. I love the line about it looks better the longer we work on it.
You are the average of the five people you spend... →
Makes you think doesn't it.
Prolost - Blog - Cutting Through the Cloud →
We were talking about this yesterday in the office. I think this move is about the Adobe price tag. But that just me.