John Knoll: VFX Supervisor

John Knoll:​

“Also, after growing up in a scientific household, I care about getting the physics right. I think that audiences can see it too, even if they can’t necessarily point to the thing that’s wrong, something just looks wrong about that. You have to do what the story demands, but inside of those constraints I try to inject as much realistic physics as I’m allowed to.”

 

Prep

Todd Vaziri:

Great compositors don't have to be expert roto/paint artists, but they must be aware of the process (& paint) of roto/paint.

And vice versa.

Some of my comps live and die on the roto and paint. Paint and roto are more important than one thinks. It's is under bid all the time. Comp is a lot like cooking. Prep is the most important.

Effects Corner

An Amazing amount of infomation here. Have a look. Thanks Scott for doing this.

Visual Effects Legend Douglas Trumbell on working with Kubrick on 2001

Filmmakeriq.com:​

Visual Effects guru and a man who has designed the template for Vfx in films, Doug Trumbull is a true genius.

 

One of my favorite days working in the movie industry was shooting puppets with David Sosalla. In some ways I am sad that we don't get to do more with our hands. Some of the best effects you see these days have both practical elements and digital.

VFX Work on 'Gravity' Required a Huge Hardware Upgrade to Finish

Alex Billington:​

I heard from a friend a few weeks ago that Cauron said he "could work on the visual effects [in Gravity] forever", alluding to how it looks better the more time they spend on it. But obviously they have to finish it and get it released once and for all, and Framestore, the UK-based VFX company working on the sci-fi movie, had to upgrade their hardware to make it happen.

 

The trailer looks amazing. One of the main costs of a post production house is the hardware upgrade costs. I love the line about it looks better the longer we work on it.