Hypercritical: The Case for a True Mac Pro Successor

John Siracusa:

What almost no one expects is another straightforward revision of the existing Mac Pro, a gargantuan tower-style computer built with server-grade CPUs and RAM that pushes the limits of computing performance. Very few people want that kind of computer these days, and even fewer people actually need one.

 

Linux is looking better and better.

Erupting Volcano As Seen From The ISS

DL Cade:​

Since we’ve been talking about taking pictures of outer space, it only seems right that we share an incredible picture taken from outer space.

 

Its from space. Right, it's awesome.

FU Pay Me

This is an oldie, But I really think it applies to us vfx artists

» SIGN YOUR REP CARD ON 3.14 OccupyVFX

ANONVFX:​

Over 10 years ago we were hearing and seeing the classic regressive argument by those a-washed in fear which is always “unionizing will send the jobs away.” That same argument can still be heard today at the water cooler or in a forum online and look where all the jobs have gone with us NOT being unionized. Away to countries that have borderline slave labor.

 

By Ken Levine: 10,000 hours of practice

Ken Levine:​

They say you need 10,000 hours of practice. I say that’s true – give or take 7,000 hours. It’s true in writing and certainly in learning how to do sports play-by-play. There is no substitute for experience. At least when you try to hone your craft as a writer you can do it inconspicuously. To learn play-by-play you need to go to a venue and announce the game. That means a recording device and talking out loud in a public setting. Not for the faint of heart. But you can’t learn it by just turning down the sound on your TV. You need your own eyes to scan the field and describe what you see.

 

Agreed.

Visual Flow: Mastering the Art of Composition | NatureScapes.Net – The Resource for Nature Photographers

Ian Plant:​

Imagine you are standing in the middle of a small river, gazing downstream. As you survey the scene, you notice that the water flows around, beneath, and past you on its journey into the distant landscape beyond. Along its way, the water rushes over rocks and small drops and curves and turns around successive bends, but the flow of the river is irresistible—anything caught in its path is swept along, following every twist and turn, perhaps getting caught for a moment on a rock emerging from the river’s surface, but inevitably transported into the distance.

 

VFX Survey

VFX Survey:​

We are a varied and multi-faceted group, vastly different in our politics, and we likely to not ever be of a single mind on every issue facing VFX. That being said, what I am hearing that people want, and what a lot of the VFX solidarity page is posting, are several issues being addressed (and there's an occupy vfx page to this effect) that are decently consistent. I want to gather data on VFX artists to collate into a cohesive chart of what people want to change and what they think are the best ways to change them.