VES Announces the 2013 Board of Directors

By Jeff Heusser:

“To be elected the Chair of the VES is not only an honor but a responsibility to our artists to insure they are recognized for what they do,” said Okun. “The VES represents members in twenty-nine countries. These members are the artists that drive the industry to new heights, increase the ability to tell compelling stories, imagine new horizons and deliver the unimaginable. I will continue to shine the light and to look for new and better ways to have them recognized,” Okun added.

 

KATANA wins Academy Sci-Tech award | The Foundry

The Foundry:

Sony Pictures Imageworks engineers Steve LaVietes, Brian Hall and Jeremy Selan created the software as an in-house lighting and scene management solution for Sony Pictures Imageworks almost ten years ago.

 

Life Lessons « VFX Law

VFX Law:

After the day was done I went over to Mike and asked him, “So, who was that guy, some big wig from the construction company?”  Mike laughed, “Son, that man owns everything you see, and you would do wise to listen to what he says…you don’t want to end up like me, stuck out here, right?”

 

Sounds like the set lighting guys I used to work with.

Octane Render: realtime ray tracing

By Mike Seymour:

“If you wanted a 1000 GPUs on a single process, Octane scales linearly with each GPU you added,” explains Jules Urbach, OTOY chief executive officer. “We are looking at thousands and down the line tens of thousands of GPUs for offline rendering – that will be one way that it will work. There will also be a live version, there are iterations we have shown with Autodesk of Max already running Octane without any local GPU and that is one of our core competencies,” he adds.

 

Not a Nuke thing but worth a read.

9 things they never taught you at VFX school - Features - Digital Arts

By Michael Burns :

“When you are a digital artist, it’s hard to listen to feedback on your work, especially when the clients ask for changes at the last minute. My advice would be to try not to take it personally. It’s best to just listen to the feedback, process the information and do your creative best to give them what they want.”

 

Nuke Wave Expressions

cameroncarson.com:

Nuke’s flexibility and seamless integration of Python and TCL is perhaps the main reason I love working in it so much. Wave expressions are amazingly useful for controlling simple animations that would take quite a bit of keying without. The following expressions amazingly useful in generating these different types of waves and I wanted to make sure I shared what has become part of my toolbox.

 

Source: http://cameroncarson.com/nuke-wave-express...