Written by Ben Minall:
I hear that there is a node that compiles on the fly, when can we get that?
*Yes, there is! It’s rather cool and is built on the next stage of the Blink framework stuff I mentioned before. You write your algorithm in this c++ -esq language and coding standard, which could think of as a kind of shading language, and it handles compiling that up at run time for the hardware in your machine. Kind of like an expression node on steroids.
It’s just as preliminary stages internally, focussed on solely image processing, but we’ll be adding support for other types in the future, and getting it included in the builds.*
Jon is right, the tracker is really very good. Making the complex tracking experience much better. I have found that nailing tracks in Nuke 7v2 easier than with Nuke 6.3v8.
ModelerBuilder keeps amazing me. I have used it to do fairly simple tasks. I can't wait to throw a huge shot at it.
This heterogeneous compute sounds interesting. Using every ounce of computing power you have. We need it. Images are only going to get more complex and larger.
Deep data from the scanline render will always be welcome. Particles will be that much more interesting to work with.
Sounds like the Foundry is implementing an planning great new features.