Cache

Major Kong:

One topic that I've seen confusing a few people is how Nuke handles caching. At its most basic, Nuke is caching results so that it doesn't have to keep recalculating frames, or specific parts of your tree, in an attempt to keep working in your comp nice and snappy. The details can get rather more complicated, however!

Nothing is more frustrating than thinking you have a cache but you don't.