Nuke 7.0v2 Roto node's FRUSTRATING BUGS ! ! !

Philippe Roberge:

  • Sometimes, after your roto is all done, some points decide to go to the 0,0 position
  • When you do a "ctrl-z", the "undo" is applied BUT random keyframes are adde throughout the shot.
  • NOW THE MOST FRUSTRATING I was all done, everything was working, I saved, sent it to render farm and left. When I came back this morning and loaded the same script, several shapes were out of place and/or had different keyframes!!! Now, I have to completely redo these shapes!

We are having the same bugs with the Roto Node. When I sent these bugs to support the responded it was a corrupted Nuke script, and mot bugs.

Really Now!